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 E3_terminal done differently

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Sergeant Stacker

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PostSubject: E3_terminal done differently   Wed Sep 01, 2010 8:37 pm

nothing special really, all i did was just set it to night and quick-rig the gasmask citizen model

Note: youtube sucks for making the video darker than it really is!


BUGS: The trigger for the gate to open is very easy to miss
the part of the map where the combine soldiers spawn is invisible
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katatonic717
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PostSubject: Re: E3_terminal done differently   Wed Sep 01, 2010 8:45 pm

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Nastykill

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PostSubject: Re: E3_terminal done differently   Thu Sep 02, 2010 1:48 am

I love it,great work Very good!
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Inquisitor Doomlord
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PostSubject: Re: E3_terminal done differently   Thu Sep 02, 2010 3:58 am

Thumb up

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TheNewCity

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PostSubject: Re: E3_terminal done differently   Thu Sep 02, 2010 8:49 am

Excellent idea!
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Sergeant Stacker

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PostSubject: Re: E3_terminal done differently   Thu Sep 02, 2010 4:49 pm

When I first tested it the area portals became visible and they were solid so i had to delete them, it really pissed me off. But the map still came out okay.
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noodle

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PostSubject: Re: E3_terminal done differently   Fri Sep 03, 2010 8:12 am

the night theme fits realy well in the map...

great idea!! looks realy nice =)
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The Dude
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PostSubject: Re: E3_terminal done differently   Wed Nov 24, 2010 11:32 pm

What skybox did you use for this?
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Sergeant Stacker

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PostSubject: Re: E3_terminal done differently   Thu Nov 25, 2010 4:59 pm

Sky_borealis01
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The Dude
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PostSubject: Re: E3_terminal done differently   Fri Jan 21, 2011 5:08 pm

Out of curiosity, what did you do with the light_enivronments of the map? Did you change the colors or just remove them?
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Sergeant Stacker

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PostSubject: Re: E3_terminal done differently   Fri Jan 21, 2011 6:31 pm

Changed the colors to the same as ravenholm's
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