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 C17 Streets WiP

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Jenkins

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PostSubject: C17 Streets WiP   Tue Aug 03, 2010 1:16 pm

I'm not sure what to call this map because it's old, so C17 streets is good enough lol





















Normally if this was going to be a dry map, i would of commented out the specular lines of the vmt's for the stone road & the concrete sidewalk, but i'm planning on putting rain in this map so it will work nicely Smile

Also the BSP it already 60mb and all i've done is compiled it to see what it was originally meant to look like, i change some things to displacements and added cubemaps, fixed ALOT of textures that have changed names or that were misaligned like doors and such and changed the size of the generated cuebmap textures to 128x128 instead of default 64x64 (i also only used about 15 of them)

Remember this is just first compile after cleaning alot of shit up so this is pretty much how Valve designed it but with my custom skybox texture and model wheels on the brush APC..

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Last edited by Jenkins on Wed Aug 04, 2010 8:28 am; edited 1 time in total (Reason for editing : fixed links)
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TheNewCity

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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 1:29 pm

Very awesome stuff! cheers
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Crash-Override
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 1:37 pm

Yeah me and jenkins were talking about this map, basicaly gonna' try to turn it into city17_02 as its not in the mappack. Dabling with the idea of it being an office area dew to the old sign in city17_01.

can't wait to see it rain ^^
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LambdaCore 21
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 1:57 pm

it looks so fucking old

wouldn't surprise me to see some citizens stealing TVs

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HAL 9000
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 2:01 pm

WHAT THE FUCK???!?!?!!!



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someone3333
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 2:13 pm

HAL 9000 wrote:
WHAT THE FUCK???!?!?!!!




OH SHIT!!! Good find.
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TheCaptain943
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 3:47 pm

Awesome Map, Jenkins. Salute
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Evil Genius

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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 3:47 pm

Depends, many know that most of the concepts were made after some of the old maps that are still in the map pack
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 4:02 pm

and i thought Concepts are for ppl who will create something AFTERWARDS

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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 4:06 pm

LambdaCore 21 wrote:
and i thought Concepts are for ppl who will create something AFTERWARDS
Genius says youre wrong Stolen from Love Tub


Last edited by TheCaptain943 on Tue Aug 03, 2010 4:07 pm; edited 1 time in total
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LambdaCore 21
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 4:07 pm

who? tongue

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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 4:07 pm

typo... my fault
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PostSubject: Re: C17 Streets WiP   Tue Aug 03, 2010 5:12 pm

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 4:57 am

Haha, that's the spot right there. Surprised you guys hadn't noticed before.
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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 6:08 am

As you can see the rain particles are becoming a bit of a cunt to add...



I don't get this, i've tried 50 different things and they wont go down in scale.. i change it and in the preview window of the particle editor its all nice and small but its HUGE splashes ingame...

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Last edited by Jenkins on Wed Aug 04, 2010 8:28 am; edited 1 time in total (Reason for editing : fixed links)
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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 6:10 am

Nasty. Hopefully you can get it working. If all else fails, do what you did in Vert.
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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 7:52 am

its a Monsun! affraid
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Jenkins

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:00 am

TheCaptain943 wrote:
its a Monsun! affraid

LOL More like "It's a LAGFEST!!" fukn was getting 2fps on my i7 with 6gb ram xD

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:03 am

Jenkins wrote:
TheCaptain943 wrote:
its a Monsun! affraid

LOL More like "It's a LAGFEST!!" fukn was getting 2fps on my i7 with 6gb ram xD
Shocked WTF
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Jenkins

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:07 am

TheCaptain943 wrote:
Jenkins wrote:
TheCaptain943 wrote:
its a Monsun! affraid

LOL More like "It's a LAGFEST!!" fukn was getting 2fps on my i7 with 6gb ram xD
Shocked WTF

Well even tho you cant see it there are about 75,000 particles being redered at once lolol

In that screenshot ther are probably over 30,000 alone Neutral

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:19 am

affraid thats a shitload of particles... i hope that you can fix that Thumb up
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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:32 am

HAL 9000 wrote:
WHAT THE FUCK???!?!?!!!



Seriously though. Wow.


Perhaps with the rain particles.. for now, I suggest focusing on making the rain itself thicker (ie. more rain). The particles aren't going anywhere.
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Jenkins

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:40 am

Sven wrote:
HAL 9000 wrote:
WHAT THE FUCK???!?!?!!!



Seriously though. Wow.


Perhaps with the rain particles.. for now, I suggest focusing on making the rain itself thicker (ie. more rain). The particles aren't going anywhere.

Problem with that is vertices (i.e number of rain drops) is limited to 30,000 being rendered at once (that includes things you cant see thru walls but are still being rendered because of visleaves)

Right now i have the density set to 100% for those rain brushes and yeah you can put more brushes inside the brushes but im scared to break the map that way :/

I was also going to try and make some actual rain droplets as particles instead of using func_precipitation but im still noob to Particle editing in Source lol

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Last edited by Jenkins on Wed Aug 04, 2010 8:40 am; edited 1 time in total (Reason for editing : spelling)
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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:52 am

Jenkins wrote:
As you can see the rain particles are becoming a bit of a cunt to add...

> IMAGE OF A COCK <

I don't get this, i've tried 50 different things and they wont go down in scale.. i change it and in the preview window of the particle editor its all nice and small but its HUGE splashes ingame...



i smell Source Particle Benchmark

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PostSubject: Re: C17 Streets WiP   Wed Aug 04, 2010 8:56 am

LambdaCore 21 wrote:
Jenkins wrote:
As you can see the rain particles are becoming a bit of a cunt to add...

> IMAGE OF A COCK <

I don't get this, i've tried 50 different things and they wont go down in scale.. i change it and in the preview window of the particle editor its all nice and small but its HUGE splashes ingame...



i smell Source Particle Benchmark

The nose knows best Wink

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