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 "treasures of the WCmappack" now where did we heard that befor?

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TheFurryCleric
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PostSubject: "treasures of the WCmappack" now where did we heard that befor?   Fri Apr 23, 2010 11:45 am

seariously.. i was stunned by the awesomeness of this level when i first found it.. it just was soooo fucking cool :V
it's a whole sewer system with parts from all kinds of sewer levels.
damn it's awesome.. well heres some pics for ya:











and yeah, the map has no lightning. i mostly just wanted to try it out fast. so a fast compile was needed, and i don't think it's possible to get this with light. theres too many errors in the map that makes the compiler explode lol x3

and the vmf is called d1_sewer_steam6

enjoy!
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LambdaCore 21
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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Fri Apr 23, 2010 2:40 pm

i have to check it out...



NOW study

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Panthereye2317

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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Fri Apr 23, 2010 4:04 pm

Pretty dang cool.
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someone3333
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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Sat Apr 24, 2010 7:22 pm

My jaw DROPPED. affraid
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katatonic717
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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Sat Apr 24, 2010 8:42 pm

O_o

is this unedited!? (besides made playable and tex fixing)
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TheFurryCleric
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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Sun Apr 25, 2010 1:56 am

katatonic717 wrote:
O_o

is this unedited!? (besides made playable and tex fixing)

it is kinda unedited, the only thing i did was to put to rooms on it because they were just thrown to random locations in the map. alse, yes. it's unedited. and still making it playable and fixing textures would be a waste of time since the map can't compile right... it crashes at compiling lights :C

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Crash-Override
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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Fri Apr 30, 2010 11:06 am

I remeber this map ^^
damn gooden tbh....
although id still like to see you lot compile things a little more with some lighting lol sometimes the entire tone of a level is set just by the lighting Smile
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Jenkins

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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Mon May 10, 2010 3:38 pm

Lol tis an awesome level, tell ya what man you should do the "Video Stress Test" in CounterStrike: Source Wink

You will be blown away at what map it is Wink

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sfc3

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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Mon May 10, 2010 4:16 pm

I know. It's a E3 techdemo.
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Jenkins

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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Mon May 10, 2010 4:29 pm

sfc3 wrote:
I know. It's a E3 techdemo.

Yeah the map you posted above is an early version of it, its apart of the whole _under maps (with the hydras) Smile

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TheNewCity

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PostSubject: Re: "treasures of the WCmappack" now where did we heard that befor?   Mon Jul 19, 2010 7:47 am

Amazing map. Too bad the retail canals were shrunk down so much (both d1 and d3)
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