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 Combine March Test 2

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Inquisitor Doomlord
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PostSubject: Combine March Test 2   Thu Mar 04, 2010 10:29 am

Finally i managed to get this shit to work without any problems cheers



This is also meant as a recreation of a scene from my own version of the old storyline.
INFO:This happens while Freeman is on his way to Airex.Some time before this bridge he arrives in a rebel camp where he's contacted by Captain Vance who tells him that the Soldiers are getting suspicious and he can't delay the attack for much longer.After that Freeman departs from the camp and continues towards Airex.A bit later an alarm is heard in the wasteland(something like the PA systems).After a bit more Freeman arrives at the bridge where he sees masses of overwatch forces heading towards Airex indicating that Vance began the attack.
PS:The Soldiers are meant to be reinforcements if you havent figured it out Very Happy

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HAL 9000
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PostSubject: Re: Combine March Test 2   Thu Mar 04, 2010 11:05 am

the idea itself is VERY nice, atmospheric, and comes close to Lambda's airex_end01







as impressive as this might be, Combines getting owned by their own Razor Trains isn't that convincing, isn't it? Surprised
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TheNewCity

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PostSubject: Re: Combine March Test 2   Thu Mar 04, 2010 11:17 am

Great idea. Looks really nice.
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Crash-Override
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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 4:10 am

I still think you should use the map i said about dude but this is still very good work. Can't wait to go nuts onit myself. And you say you want the area to look likeumm...what was it, abadoned ww2 shiat? I Think i can capture that.........OH! ive also been thinking of how I can link it to airex-intro (For those who don't know, airex intro is the ant-lion guard fight map JUST before airex), by mixing it with another old cut map called ocean Ravine or something i beelive it was called.....either way I have ideas mon...MANY MANY IDEAS
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Inquisitor Doomlord
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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 6:12 am

Crash-Override wrote:
I still think you should use the map i said about dude but this is still very good work. Can't wait to go nuts onit myself. And you say you want the area to look likeumm...what was it, abadoned ww2 shiat? I Think i can capture that.........OH! ive also been thinking of how I can link it to airex-intro (For those who don't know, airex intro is the ant-lion guard fight map JUST before airex), by mixing it with another old cut map called ocean Ravine or something i beelive it was called.....either way I have ideas mon...MANY MANY IDEAS

Then we shall discuss them on steam Wink

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Inquisitor Doomlord
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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 9:47 am

Mentlegen,here are a few screens on how the map looks now:



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TheNewCity

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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 1:13 pm

Looks even better. Will this be released publically?
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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 1:30 pm

TheNewCity wrote:
Looks even better. Will this be released publically?
Probably,but i haven't decided yet.Note that this is just a map i used to test the combine march.there is no gameplay here.

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LambdaCore 21
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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 1:38 pm

THIS IS THE LEET-EST COMBINE MARCH SO FAR!!!!!! Thumb up

Ep2 March is nothing compared to this bitch!!!! Very good!

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PostSubject: Re: Combine March Test 2   Fri Mar 05, 2010 1:41 pm

Well mah boiz.Here's the probably final version of my map.

From here on it's in the hands of hitmanhart if he wants to make it greater.

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PostSubject: Re: Combine March Test 2   Sat Mar 06, 2010 1:59 am

affraid that looks amazing Very Happy wish i could map that good .-.

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PostSubject: Re: Combine March Test 2   Tue Mar 09, 2010 3:54 pm

TheFurryCleric wrote:
affraid that looks amazing Very Happy wish i could map that good .-.

You map way better than me Josh.Wish granted

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cohrt

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PostSubject: Re: Combine March Test 2   Tue Mar 09, 2010 10:08 pm

That looks pretty good.
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PostSubject: Re: Combine March Test 2   Fri Mar 12, 2010 6:58 pm

It's so sexy... I came. O_o

Well done.
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PostSubject: Re: Combine March Test 2   Fri Mar 12, 2010 8:53 pm

TheFurryCleric wrote:
affraid that looks amazing Very Happy wish i could map that good .-.

I wish I could just map in general =/
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PostSubject: Re: Combine March Test 2   Sat Mar 13, 2010 4:28 am

why does everyone think its hard to map? aslong as you got an imagination and can think 3d (I.E Were you ever good at lego) then its simples!! sept when it comes to like...getting ai working...and fiddly bits, but underlying principle stands if your good at lego your good at hammer! lol
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katatonic717
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PostSubject: Re: Combine March Test 2   Sat Mar 13, 2010 6:27 am

Crash-Override wrote:
why does everyone think its hard to map? aslong as you got an imagination and can think 3d (I.E Were you ever good at lego) then its simples!! sept when it comes to like...getting ai working...and fiddly bits, but underlying principle stands if your good at lego your good at hammer! lol

no its that hammer refuses to work on my computer =(
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Jenkins

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PostSubject: Re: Combine March Test 2   Mon May 10, 2010 2:07 pm

Awesome stuff dude seriously...

Only constructive crit i have is you should put an env_sprite ontop of the glowing warning light thing... You can fade them in and out with the render options just like a light too i think

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