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 So I wanna add LODs to TF2.

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Sven

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PostSubject: So I wanna add LODs to TF2.   Sun Jun 26, 2011 3:55 pm

I've got a decompiler, and as far as I can tell, it works. How would I go about actually adding said LODs with 3DSMax? As it turns out, a shitload of models (coughhatscough) need them badly, as well as several weapons.


Everybody who helps will get a shiny new community weapon when I submit the rich, optimized things back to Valve. Why? Because doing their job for them is fun. Hell, just post something nice and I'll say you helped.
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Sergeant Stacker

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PostSubject: Re: So I wanna add LODs to TF2.   Sun Jun 26, 2011 4:14 pm

I would if I still had 3dsmax pale
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Sven

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PostSubject: Re: So I wanna add LODs to TF2.   Sun Jun 26, 2011 4:49 pm

Sergeant Stacker wrote:
I would if I still had 3dsmax pale
I appreciate the sentiment.

I took care of your double post, by the way.
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The Dude
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PostSubject: Re: So I wanna add LODs to TF2.   Sun Jun 26, 2011 9:08 pm

I'd help but I don't know how to model.
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someone3333
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PostSubject: Re: So I wanna add LODs to TF2.   Sun Jun 26, 2011 9:26 pm

Google is your friend.

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Sven

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PostSubject: Re: So I wanna add LODs to TF2.   Mon Jun 27, 2011 5:16 am

someone3333 wrote:
Google is your friend.

Would you believe that Google kept leading me to XSI Mod Tool tutorials and Gamebanana, but NEVER this video?

Thank you! Very Happy
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