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 The Dude's e3_terminal (and other works)

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What song should I use for e3_terminal?
Eurythmics - Ministry Of Love
11%
 11% [ 2 ]
HL2 Leak Soundtrack - Track 23 (Aka Doomed OC Remix)
83%
 83% [ 15 ]
Moby - The Sky Is Broken
6%
 6% [ 1 ]
Total Votes : 18
 

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katatonic717
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 23, 2010 4:46 pm

TIME FOR YOUR COPY PASTA!

misunderstandings...

misunderstandings everywhere
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 23, 2010 4:47 pm

katatonic717 wrote:
TIME FOR YOUR COPY PASTA!

misunderstandings...

misunderstandings everywhere


i want some pasta
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katatonic717
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 23, 2010 4:56 pm

kgprodigalist wrote:
katatonic717 wrote:
TIME FOR YOUR COPY PASTA!

misunderstandings...

misunderstandings everywhere


i want some pasta

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The Dude
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 23, 2010 7:31 pm

doomlord1992 wrote:
its his map he can make them fuck each other if he wants FPM

WHO TOLD YOU
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PostSubject: Re: The Dude's e3_terminal (and other works)   Tue Sep 28, 2010 7:08 pm

Made a little poll for the map, check it out.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 30, 2010 2:49 pm

Here's an update on the map; made a huge texture overhaul.













More things to come:

More high-quality textures
More props
More brushes
More scripted sequences
More NPCs
Razor Train
And a little something from one of the concept arts.

Enjoy.
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TheNewCity

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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 30, 2010 3:00 pm

Great work!

Atmosphere is really great, and it's miles, MILES beyond GabeN's "spam clouds, spam rain, spam night" mediocre rendition.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Sep 30, 2010 3:37 pm

Rain and clouds may help, but night time, not so much. Save the night for Traptown, or maybe even the Citadel.
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TheNewCity

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PostSubject: Re: The Dude's e3_terminal (and other works)   Fri Oct 01, 2010 1:14 am

The Dude wrote:
Rain and clouds may help, but night time, not so much. Save the night for Traptown, or maybe even the Citadel.

Yeah, the atmosphere is great. The skybox is awesome, and it's subtle, not like GabeN's crap.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Fri Oct 01, 2010 5:58 am

Very good!

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PostSubject: Re: The Dude's e3_terminal (and other works)   Fri Oct 01, 2010 12:53 pm

Regarding the poll, I just have to ask: Did any of you voters listen to the other songs?
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PostSubject: Re: The Dude's e3_terminal (and other works)   Fri Oct 01, 2010 1:30 pm

i havent voted.

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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Oct 07, 2010 4:06 pm

Just in case some people don't want to look it up:



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PostSubject: Re: The Dude's e3_terminal (and other works)   Fri Oct 08, 2010 7:54 pm

Small update, trying to make the place look more inhabited. Also replaced some of the out of place textures, especially the composite ones.







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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Oct 10, 2010 2:33 am

Big problem:



What do I do? The citadel isn't showing up and the rest of the faces seem fine, minus lack of 3d skybox components. Not only that, but I don't recall ever moving anything in the 3d skybox; not the sky_camera, not the citadel, nothing. This started to happen when I added a bunch of pipes for the map's industrial parts, where some of the pipes leaked through the skybox. I got rid of the leaking pipes but the map is still the same. Any help?
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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Oct 10, 2010 2:39 am

check your skyboxes. I once had a problem like this becouse one one of the skybox walls went too far off the box(the main map that is).I made them a normal cube with correct angles and such and then the skybox worked.

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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Oct 10, 2010 3:19 am

Other than that funky skybox error, the map looks absolutely great.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Oct 10, 2010 4:15 am

I gotta agree, this looks awesome bounce

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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Oct 10, 2010 6:34 pm

Problem solved thanks to Doomlord; gonna upload new pics soon.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 2:24 am

Gonna repost some old areas on updated map, just for differences
















Got a network of pipes in the map, added some more smokestack models, skybox is fine now, a couple of new props in the map, and there's a new hanging lamp. Enjoy.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 2:34 am

Very nice work.

I only have one suggestion, try fiddling with the Citadel model and getting it to look better.

I never liked its position in Terminal, doesn't look very good without the HDR.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 6:17 am

beautiful

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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 7:58 am

Lookin' good.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 9:46 am

TheNewCity wrote:
Very nice work.

I only have one suggestion, try fiddling with the Citadel model and getting it to look better.

I never liked its position in Terminal, doesn't look very good without the HDR.

What's wrong with the position? It looks very ominous, how it towers over all other buildings and such. If you mean the base is too exposed then don't worry, I planned on giving the 3d skybox and map itself more buildings anyway. Hopefully that'll cover the base enough.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Oct 11, 2010 9:55 am

The Dude wrote:
TheNewCity wrote:
Very nice work.

I only have one suggestion, try fiddling with the Citadel model and getting it to look better.

I never liked its position in Terminal, doesn't look very good without the HDR.

What's wrong with the position? It looks very ominous, how it towers over all other buildings and such. If you mean the base is too exposed then don't worry, I planned on giving the 3d skybox and map itself more buildings anyway. Hopefully that'll cover the base enough.

I mean it looks really... bad. Look at it. That big beam stretched out in a really weird way? I don't think it's exactly how Valve meant for it to look.

Originally, in Terminal, they had a really rough version of HDR that was based on C++.

This was cut altogether, and modders haven't replicated.

This is an image of the original Terminal, notice that the Citadel looks a lot better, almost like an entirely different model.

On the right is a pretty awesome image of a retail Citadel based on the 2002 model.

If you want that model, I'll see if I have it and if I can dig it off an external HDD.

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