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 The Dude's e3_terminal (and other works)

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What song should I use for e3_terminal?
Eurythmics - Ministry Of Love
11%
 11% [ 2 ]
HL2 Leak Soundtrack - Track 23 (Aka Doomed OC Remix)
83%
 83% [ 15 ]
Moby - The Sky Is Broken
6%
 6% [ 1 ]
Total Votes : 18
 

AuthorMessage
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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Feb 20, 2011 9:19 pm

Combine mech?
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The Dude
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PostSubject: Re: The Dude's e3_terminal (and other works)   Sun Feb 20, 2011 10:08 pm

Yup, for AirEx. I have yet to find a prefab of a controllable mech made in Hammer, so this is where I come in. It'll be smaller in the final release. Think robot suit as something more like in GITS used by the Umibozu rather than Robotech or Gundam.

Here's a perfect example (The one on the left):

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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Feb 21, 2011 5:48 am

Nice maps. Are they for Source 2009 or 2003?
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Feb 21, 2011 6:47 am

Game Hacker wrote:
Nice maps. Are they for Source 2009 or 2003?
look at the flashlight icon on the bottom. i think its source 2009.

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TheNewCity

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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Feb 21, 2011 11:32 am

It's evidently retail.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Mon Feb 21, 2011 4:40 pm

All of my maps I've made with Source SDK 2006 so that they can work with SMOD.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Wed Feb 23, 2011 9:43 pm

I'm happy to announce that extensive development for V1 of my e3_town fix is done. It's time to get the missing models, pakrat everything, release it, and move on.

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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Feb 24, 2011 5:29 am

TheNewCity wrote:
It's evidently retail.
Damn. I was hoping to play these maps in the leak. The maps still look awesome tho.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Feb 24, 2011 7:21 am

If I was mapping this for the leak, it would've been done a long time ago. Expect no releases for the leak from me.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Feb 24, 2011 4:13 pm

Hey does anyone know how to fix this? I've had this problem for quite a while.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Thu Feb 24, 2011 7:33 pm

Wrong thread, bro. In any case, I would just stick to Cannonfodder's (de)compiler.
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PostSubject: Re: The Dude's e3_terminal (and other works)   Tue May 10, 2011 8:08 pm

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Emild00d
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PostSubject: Re: The Dude's e3_terminal (and other works)   Tue May 10, 2011 10:58 pm

F*K'N TAKE MY MONEY
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PostSubject: Re: The Dude's e3_terminal (and other works)   Wed May 11, 2011 4:23 am

a little too flat for my tastes but looks good for now.

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PostSubject: Re: The Dude's e3_terminal (and other works)   Wed May 11, 2011 5:09 pm

If only I had a stock for my maps.

As for the terrain, I agree; it wasn't very well done. I'll improve it later.
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