卍 This forum isn't your average Father Grigori's. AGNMI is like your heart. It justs stops beating when you are dead 卐
 
HomeFAQRegisterLog in

Share | 
 

 dsadassaddsadsadas

View previous topic View next topic Go down 
AuthorMessage
TheNewCity

avatar

Posts : 3020
Location : IN HEEEEEEEELL
Join date : 2009-10-10

PostSubject: dsadassaddsadsadas   Wed Sep 08, 2010 2:44 pm

From the Alien Swarm SDK

First off, the inFAMOUS:



Then, the not-so-inFAMOUS:

#if defined( HL2_EPISODIC )
else if ( bloodColor == BLOOD_COLOR_BLOB )
{
UTIL_DecalTrace( pTrace, "BlobBlood" );
}
//don't draw a any decals if the blob is frozen
else if ( bloodColor == BLOOD_COLOR_BLOB_FROZEN )
{
return;
}



#define FL_FREEZING (1<<31) // We're becoming frozen!


PROPINTER_PHYSGUN_BREAK_EXPLODE_ICE, // "onbreak" "explode_ice"



#if defined( HL2_EPISODIC )
BLOOD_COLOR_ANTLION, // FIXME: Move to Base HL2
BLOOD_COLOR_ZOMBIE, // FIXME: Move to Base HL2
BLOOD_COLOR_ANTLION_WORKER,
BLOOD_COLOR_BLOB,
BLOOD_COLOR_BLOB_FROZEN,


virtual bool IsSpecialSuitAbility( void ); // Weapon can be used as a suit ability




virtual bool PassesDamageFilter( const CTakeDamageInfo &info );

protected:
virtual bool ComputeTeleportToss(
bool bUseFreeKnowledge, bool bPreferCoverPos,
float flAngMin, float flAngMax, float flAngPreference,
float flDistMin, float flDistMax, float flDistPreference,
float flTravelMinDist, float flTravelMaxDist, float flTravelDistPreference );

virtual void Advisor_OnStartedLevitating();
virtual void Advisor_OnFinishedLevitating();
virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
virtual void UpdateOnRemove();


SCHED_COMBINE_TELEPORT_GRENADE_FROM_ENEMY,
SCHED_COMBINE_TELEPORT_GRENADE_LOF,
SCHED_COMBINE_FORCED_TELEPORT_GRENADE_THROW,
SCHED_COMBINE_ADVISOR_LEVITATE,

SK_WAIT_FOR_TELEPORT,
TASK_ADVISOR_LEVITATE,



#define SF_ENVEXPLOSION_ICE 0x00008000 // freeze stuff and do ice type effects


#define SIZE_AMMO_FLECHETTE 60
#define SIZE_AMMO_URANIUM 30


Vic: 0x00008000 = hex code for the color: blue 128

int ExploitableByPlayer() const { return m_iExploitableByPlayer; }



Last edited by TheNewCity on Wed Sep 08, 2010 2:46 pm; edited 1 time in total
Back to top Go down
kgprodigalist

avatar

Posts : 657
Age : 25
Location : Dark side of the moon
Join date : 2010-07-09

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 2:45 pm

jlhjkfsd
Back to top Go down
Sven

avatar

Posts : 483
Age : 25
Location : Hibernation
Join date : 2009-09-30

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:09 pm

Back to top Go down
http://www.myaperturelabs.com
katatonic717
—————————————— I AM A NAZI |===| THE SHAME OF MANKIND ——————————————


Posts : 1507
Age : 117
Location : Aimlessly wandering the cybernetic void... Searching for a home...
Join date : 2010-02-27

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:09 pm

I shat a birck

Back to top Go down
kgprodigalist

avatar

Posts : 657
Age : 25
Location : Dark side of the moon
Join date : 2010-07-09

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:10 pm

katatonic717 wrote:
I shat a birck


bad photoshopping
Back to top Go down
HAL 9000
Admin of the 21st Reich
avatar

Posts : 530
Join date : 2009-09-26

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:10 pm

Back to top Go down
http://agnmi.roflforum.net
TheNewCity

avatar

Posts : 3020
Location : IN HEEEEEEEELL
Join date : 2009-10-10

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:11 pm

HAL 9000 wrote:

NO U
Back to top Go down
Emild00d
Internet Fungus
avatar

Posts : 613
Location : Not here
Join date : 2010-07-27

PostSubject: Re: dsadassaddsadsadas   Wed Sep 08, 2010 3:24 pm

uhm
Back to top Go down
Sponsored content




PostSubject: Re: dsadassaddsadsadas   

Back to top Go down
 
dsadassaddsadsadas
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
卍 Anti Gabe'N'Missing Information 卐 :: Anti Gabe'N'Missing Information Underground :: Bunker complex of the 21st Reich-
Jump to: